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KAY MARIE STANNEY · Named University of Central Florida Trustee Chair, June, 2003 http://www.news.ucf.edu/FY2002-03/030620.html · Co-founder and co-chair, with Michael Zyda, 1st Virtual Reality International, to be held in conjunction with HCI International 2005, Las Vegas, July 22-27, '05 · Co-founder, with Dylan Schmorrow (DARPA), 1st Augmented Cognition International, to be held in conjunction with HCI International 2005, Las Vegas, July 22-27, '05 · Keynote Address: The implications of cognitive engineering to the design of electrophysiological interactive computer systems. Presentation at the DARPA IPTO Bio-Bionics: Augmenting Cognition Workshop, Waikoloa, Hawaii (Jan '03) · Editor-in-Chief, International Journal of Human-Computer Interaction (IJHCI) ('99-Present), Lawrence Erlbaum Associates, Inc. · Editor, Handbook of Virtual Environments Technology: Design, Implementation, and Applications, Mahwah, NJ: Lawrence Erlbaum Associates, Inc. (2002) · Advisory Board Member, Lockheed Martin Advanced Technology Labs, Camden, NJ, Industry Team Lead, DARPA-IPTO Augmented Cognition Program ('03-Present) · Chair and Organizer, National Science Foundation Grantees Working in Human Computer Interaction Workshop, held February 21-23, 1999 · Office of Naval Research, Young Investigator Award, May 1998-August 2002, "User-Centered Design Principles for Effective Human Performance in Virtual Environments" · National Science Foundation, NSF CAREER Award, May 1996-April 2002, "Human Virtual Environment Interaction: Definition and Development of a New Area of Study within Interactive Systems" · Member of the National Academy of Sciences' Committee to Study the Federal Aviation Administration's Methodologies for Estimating Air Traffic Controller Staffing Standards, July 1996-July 1997 · National Academy of Engineering, Frontiers in Engineering, Invited Attendee, September 18-20, '97 Irvine, CA · Co-founder, with Ronald Mourant, Virtual Environments Technical Group (VETG) of the Human Factors and Ergonomics Society (HFES) · Dr. Stanney has been interviewed on the prominent NBC Nightly News concerning her research in the area of sickness and aftereffects associated with virtual reality (VR) exposure and their implications to the health and safety of VR users, as well as the acceptance of VR technology by society at large. Her research has also appeared on MTV Network's health show MegaDose, CBC's Undercurrents, and NBC Local Orlando News, as well as receiving front-page coverage in several local and national newspapers. Dr. Kay M. Stanney is a professor with UCF's Industrial Engineering & Management Systems Department, where she joined in 1992. In 2003 she was named one of the first University of Central Florida (UCF) Trustee Chairs, a position which she will hold from 2003-2008. She is Editor-in-Chief of the International Journal of Human-Computer Interaction. She is also Editor of the recently released Handbook of Virtual Environments: Design, Implementation, and Applications (Lawrence Erlbaum Associates). The Handbook, the only source of its kind, consists of 56 contributed chapters, which present systematic and extensive coverage of the primary areas of research and development within virtual environments technology. Dr. Stanney's research has been funded by the National Science Foundation (NSF), Office of Naval Research (ONR), Defense Advanced Research Projects Agency (DARPA), and National Aeronautics and Space Administration, as well as other sources. She has received over $2.7 million in funding for her research and student fellowships. In 1998 she received the ONR Young Investigator Award, one of only 19 scholars to receive the award that year. Since that time she has become involved with ONR's Virtual Technologies and Environments (VIRTE) Program and is currently lead on their usability engineering effort. In 1996 she was a recipient of the NSF CAREER Award. In 1999 she was Program Chair for the NSF Grantees Working in Human Computer Interaction (HCI) Workshop, the objective of which was to bring together colleagues working or interested in human-computer interactive systems, provide them with information on state-of-the-art HCI research, introduce them to related research areas, and stimulate enduring communication and potential new collaborative activities. Most recently, she was invited by DARPA to participate in their Augmented Cognition Program, a program whose efforts are destined to revolutionize the way humans interact with computers by replacing electromechanical interaction devices (e.g., mouse, joystick) with electrophysiological interaction (e.g., EEG, PET, fMRI) such that subtle human physiological indicators can be used to direct human-computer interaction. Dr. Stanney will be using cognitive engineering principles to direct how to coordinate between physiological sensing and interface presentation. She will also be working with CDR Dylan Schmorrow to co-found the 1st Augmented Cognition International, to be held in conjunction with HCI International 2005. Dr. Stanney has received extensive press coverage for her research from both national and local media outlets. Her research has centered on two primary areas: sickness and aftereffects associated with exposure to virtual reality (VR) systems, as well as multimodal human-computer interaction. Her seminal work in the area of VR sickness has led to recognition of the safety concerns that must be addressed in order for VR to be broadly accepted as a mainstream technology for training, teaching and entertainment. Several corporations, including Walt Disney and Chevron, as well as the United States Department of Defense have consulted with Dr. Stanney and leveraged the results of her research in their attempts to safely utilize VR technology in efforts ranging from theme park rides to consumer products, and training systems designed to aid the modern warfighter. Her recent research in the area of multimodal systems has the potential for broad impact across the fields of human computer interaction and interactive system design. Working together with DARPA, multiple universities, and several companies, Dr. Stanney seeks to revolutionize the manner in which humans interact with computer systems, thereby unlocking access to computer users of all types, such as the visually impaired or hard-of-hearing, by leveraging modalities beyond the currently overtaxed visual sense. Dr. Stanney has over 100 scientific publications and has given several invited lectures and presentations. Dr. Stanney co-founded the Virtual Environment Technical Group within the Human Factors and Ergonomics Society. She is also co-founder and co-chair of the 1st Virtual Reality International, to be held in conjunction with HCI International 2005. She has served on a Congressional Committee tasked to investigate the FAA's methods for determining staffing requirements and was an invited participant in a National Academy of Engineering symposium. For her service efforts, Dr. Stanney recently received a Professional Service Award from UCF. Dr. Stanney's original impetus for pursuing her doctoral degree was her passion for teaching, a passion that continues to this day. She focuses on coupling classroom and applied knowledge. She regularly partners with Eastman Kodak, IBM, Motorola, Whirlpool, other industrial companies, as well as military agencies to bring challenging real-world projects to the classroom and has assisted numerous students in obtaining fellowships and internships to supplement their classroom work. Through these projects, fellowships, and internships, her students are confronted with the task of leveraging their classroom knowledge to solve real world problems presented by these industry and government partners. She believes this integration of science with practice develops the best engineers and researchers. For her teaching efforts, Dr. Stanney has received the College of Engineering Award for Excellence in Undergraduate Education, as well as the Teaching Incentive Program Award. CURRICULUM VITAEKAY MARIE STANNEY Professor and Trustee Chair Department of Industrial Engineering and Management Systems University of Central Florida Orlando, Florida 32816-2450 (407) 823-5582 Ph.D. Industrial Engineering, Purdue University, December 1992. Dissertation: Effects of Diversity in Field-Articulation on Human-Computer Performance. M.S.I.E. Industrial Engineering, Purdue University, December 1990. Thesis: Adapting Computer Interfaces to a User's Cognitive Style. B.S.I.E. Industrial Engineering, State University of New York at Buffalo, May 1986. Academic Positions Held 2003 - Present University of Central Florida, Orlando, FL Position: Professor Duties: Teaching, research, and service as detailed below. 1997 - 2003 University of Central Florida, Orlando, FL Position: Associate Professor 1992 - 1997 University of Central Florida, Orlando, FL Position: Assistant Professor 1990 - 1992 Purdue University, West Lafayette, IN Position: NEC Research Fellow Duties: Conducted research in human-computer interaction, including concepts in information visualization and methods for accommodating a diversified set of users in human-computer interactive tasks, the effective implementation of which results in increased job satisfaction and enhanced human performance. 1989 - 1990 Purdue University, West Lafayette, IN Position: Graduate Teaching Assistant Duties: Teaching assistant for undergraduate human factors courses in the School of Industrial Engineering. Industry Experience 1986 -1989 Intel Corporation, Santa Clara, CA Position: Senior Manufacturing/Quality Engineer Duties: Strategic customer interface engineer for surface-mount products; in this capacity assisted customers in identifying product usability issues and chartered and directed several development teams to rectify usability issues. 1984-1985 Harrison Radiator, Lockport, NY Position: Co-op Student (2 internships during that period) Duties: Manufacturing engineering 1999-Present Design Interactive, Inc. 1999-Present SDS International, Research Associate 1998-Present MasterLink, Research Advisor 1998 ECC International, Expert Witness 1995 Time Warner Full Service Network, Usability Evaluation Named UCF Trustee Chair (2003-2008) Recipient of the UCF 2003 CECS Distinguished Research Lecturers Award (2003) Receipt of the UCF Department of Industrial Engineering & Management Systems Professional Service Award (2002) Recipient of the UCF College of Engineering Senior Researcher of the Year Award (1999) Receipt of the UCF Department of Industrial Engineering & Management Systems Researcher of the Year Award (2000, 1999, 1997) Recipient of the Young Investigator Award, Office of Naval Research (1998) Recipient of the UCF Presidential Award for Special Merit (1998, 1997) Recipient of the UCF College of Engineering Researcher of the Year Award (1997) Recipient of the CAREER Award, National Science Foundation (1996) Recipient of the COE Award for Excellence in Undergraduate Education (1996) Recipient of the UCF Department of Industrial Engineering & Management Systems Award for Excellence in Undergraduate Education (1996) Recipient of the Teaching Incentive Program (TIP) Award from the State of Florida (1995) Recipient of the UCF Academic Initiatives in Strategic Planning Award (1995) Recipient of the NEC Research Fellowship from the School of Industrial Engineering at Purdue University (1990-1992) Member of Tau Beta Pi, the National Engineering Honor Society Member of Phi Eta Sigma, the Freshman Honor Society Member of Omega Rho, the Operations Research Honor Society Frederick H. Thomas Engineering Award, State University of New York at Buffalo, 1986High School Class Valedictorian, 1981 I. RESEARCH, PUBLICATIONS, AND OTHER SCHOLARLY ACTIVITIES Areas of Research Specialization Human-Computer Interaction Multimodal Communication Human-Virtual Environment Interaction Consumer Products Design System Usability Evaluation Human Performance Human Factors Current Research Focus As technology advances, interactive systems are increasingly able to provide more information than a human operator can process accurately. Thus, a challenge for designers is to create interfaces that allow operators to process the optimal amount of data. Our research proposes to accomplish this goal by creating multimodal display systems that augment multiple sensory modalities to maximize user information processing. Such a system would ultimately be informed by a user's neurophysiological state, adapting system interaction to accommodate a specific user's perceptual and cognitive needs, and responding to such needs by adapting system components to facilitate intuitive interactions with users. Two converging eras of research can be leveraged to achieve such symbiosis. The Decade of the Brain has led to development of powerful imaging techniques that enable mapping of distinct and detailed functions of the brain such that a computer user's cognitive state can be captured, while efforts in cognitive engineering can be leveraged to model design problems associated with interactive systems, thereby specifying how best to present information. These two areas can be used to fundamentally change the nature of human communication with computers. Through advanced brain sensing technologies, electromechanical interaction devices (e.g., mouse, joystick) can be augmented by neurophysiological interaction. Subtle human physiological indicators could then be used to augment human-computer interaction with direct brain-computer interaction. We believe that through neurophysiological interactive computer systems (NICS), the cognitive state of a computer user could be characterized, particularly in terms of current load on working memory. This is because there are robust cognitive models, which pinpoint the sequence of cognitive operations of representative tasks, and neuroscientists have identified specific areas of the brain that execute these operations. Once sensing technology captures the current state of the brain (e.g., visual WM is overloaded), then cognitive engineering principles can be used to direct how best to present information to users given their cognitive state. Thus, a system could couple brain sensing with cognitive modeling to perceive, interpret, and appropriately respond to an individual user's "signatory physiology." The objective of our current research efforts is thus to develop a NIC system that leverages neurophysiological data and uses this information to direct and optimize multimodal interaction. Current Funding Support "Research in Augmented and Virtual Environment Systems (RAVES)." Office of Naval Research, Principal Investigator, May 2003-December 2004, $314,889 (16-24-318). "Phase III: Innovations and Interventions in Human Virtual Environment Interaction." Office of Naval Research, Principal Investigator, August 2003-July 2006, $180,000 (16-24-317). "Phase II: Innovations and Interventions in Human Virtual Environment Interaction." Office of Naval Research, Principal Investigator, August 2002-July 2005, $90,000 (16-24-314; new account number 16-24-6026). Recently Completed Funded Projects "User-Centered Design Principles for Effective Human Performance in Virtual Environments." Office of Naval Research, Young Investigator Award, Principal Investigator, May 1998-August 2002, $310,100 (16-24-309). This study examined human performance on a set of basic tasks representative of human interaction in most virtual environment (VE) systems. The effects of user movement control, exposure duration, and scene complexity on human performance, presence, and sickness were evaluated. The results suggest that to enhance human performance in VEs, providing users with complete control allows for effective performance on both stationary tasks and those requiring head movement only. With tasks involving both head and body movement, however, user movement control should be streamlined to enhance performance and reduce sickness. Presence was found to increase with improved performance, thus it may be beneficial to promote presence in VE systems. Yet, because presence did not increase with prolonged exposure while sickness did, if exposure duration is used as a tool for enhancing presence while decreasing sickness, shorter exposures may prove effective. "NSF CAREER Award - Human Virtual Environment Interaction: Definition and Development of a New Area of Study within Interactive Systems." National Science Foundation, Principal Investigator, May 1996-April 2002, $331,377 (16-24-402). The objective of this study was to examine potential means of facilitating the time-course of recalibration to normative functioning following exposure to a virtual environment (VE). The use of a hand-eye coordination exercise (i.e., peg-in-hole) in recalibrating proprioception and targeted gait movement (i.e., rail walking) in recalibrating vestibular aftereffects were investigated and compared to natural decay. Proprioceptive aftereffects were assessed via both 2-dimensional and 3-dimensional measures that electronically captured pointing errors to a solid target. Postural stability was measured by a single mechanism that captured electronically measured head and body oscillations while standing in the Tandem Romberg position. Proprioception and postural stability measurements were collected immediately upon post VE exposure and every 15-min up to 1-hour thereafter. For the 3D pointing measure, the 'peg-in-hole' readaptation mechanism had a significant decrease (p<0.05) in pointing error from post-0 to post-15. This corresponds to the period in which the readaptation exercise was carried out and suggests that the peg-in-hole activity may have utility in facilitating proprioceptive readaptation. For the other two readaptation conditions (rail walking and natural decay), pointing errors increased for this same period. For posture, both the rail walking and peg-in-hole mechanisms showed a trend (non-significant) toward improved postural stability immediately following the conduct of the activity (post-15), while those that did not perform any readaptation exercise had an increase in ataxia during this same period. While readaptation mechanisms did show noticeable effects immediately after they were performed, these were not enduring. This suggests that longer and repeated recalibratory exercises may be necessary to facilitate readaptation from VE exposure. Further, while the recalibratory mechanisms examined in this study showed some promise, they did not lead to complete recovery up to 1 hr post exposure. This suggests that proprioceptive and vestibular aftereffects may take longer to recover from than the time one is immersed in a virtual environment. Further research is essential to determine how to enhance readaptation mechanisms to achieve more substantial recalibratory gains in proprioception and posture. "Immersion Center: Achieving Excellence in Multimodal Interactive Systems Design." Office of Naval Research, Principal Investigator, August 2002-December 2003, $299,997 (16-24-316; new account number 16-24-6010). "Immersion Center: Achieving Excellence in Multimodal Interactive Systems Design." Office of Naval Research, Co-Principal Investigator, August 2002- December 2003, $546,003 (64-12-371). "Immersion Center: Achieving Excellence in Multimodal Interactive Systems Design." Office of Naval Research, Co-Principal Investigator, August 2002-December 2003, $120,000 (65-02-345). "Innovations and Interventions in Human Virtual Environment Interaction." Office of Naval Research, Principal Investigator, May 1998-August 2002, $199,691 (16-24-311). "Kodak Fellowship in Agents Technology." Eastman Kodak Company, Principal Investigator, June 1999 - Dec 2001, $52,658 (16-24-868). "NSF Grantees Working in Human Computer Interaction Workshop." National Science Foundation, Principal Investigator, October 1999-September 2000, $131,120 (16-24-404). [see http://nsf-workshop.engr.ucf.edu] "NSF Research Experience for Undergraduates." National Science Foundation, Principal Investigator, August 1999-May 2000, $11,500 (16-24-402). "Investigation of the Induction of the Visual Illusion of Self Motion in Virtual and Real Environments." I-4 Corridor, Co-Principal Investigator, January 1998-February 1999, $40,000 (65-02-945). "Virtual Environment Adaptation Assessment Test Battery." NASA SBIR-Phase II -Subcontract with Essex Corporation, Principal Investigator, December 1996-December 1998, $80,000 (16-24-853; 16-24-862). "Rhone Poulenc Rorer Pharmaceuticals Graduate Fellowship." Rhone-Poulenc Rorer Pharmaceuticals, Principal Investigator, December 1995-December 1997, $53,873. "Graduate Enhancement Award." Division of Sponsored Research, University of Central Florida, Co-Principal Investigator, January 1996-December, 1997, $10,000. "Virtual Environment Adaptation Assessment Test Battery." NASA-SBIR, Phase I, Subcontract with Essex Corporation, Principal Investigator, January 1996-June 1996, $19,997. "Development of TREDS (TRaining Exercise Development System), Phase II." U.S. Army Simulation, Training and Instrumentation Command, Co-Principal Investigator, May 1995- December 1996, $90,000. "Realizing the Full Potential of Virtual Reality: Preventing Usability from Diminishing Learnability in Virtual Worlds." Academic Initiatives Strategic Planning Grant, University of Central Florida, Principal Investigator, May 1995-June 1996, $25,000. "Development of TREDS (TRaining Exercise Development System), Phase I." U.S. Army Simulation, Training and Instrumentation Command, Co-Principal Investigator, May 1994-January 1995, $101,834. "Human-Computer Interaction Project." Rhone Poulenc Rorer Pharmaceuticals, Principal Investigator, May 1994-December 1995, $25,000. "Sense of Presence in Virtual Environments." Division of Sponsored Research, University of Central Florida, Co-Principal Investigator, July 1994-July 1996, $5,535. "Above Real-Time Training (ARTT) of emergency procedures and air combat maneuvering in F16 simulators." NASA-Dryden, Co-Principal Investigator, August 1994-May 1996, $60,070. "Work Measurement and Design in Space." Florida Space Coast Grant Consortium, Principal Investigator, January 1993-May 1994, $3,418. "Productivity Improvement Team." NASA-KSC, Co-Principal Investigator, August 1992-August 1993, $180,000. Refereed Journal Publications
7. Reeves, L.M., Lai, J.C., Larson, J.A., Oviatt, S.L., Balaji, T.S., Buisine, S., Collings, P., Cohen, P.R., Kraal, B., Martin, J.C., McTear, M.F., Raman, T.V., Stanney, K.M., Su, H., & Wang, Q.Y. (2004). Guidelines for multimodal user interface design. Communications of the ACM, 47(1), 57-59.
Referred On-Line Journal Publications Stanney, K.M., Chen, J.L., & Breaux, R. (2002). Virtual environment navigational design guidelines. Presence-Connect, 2(4). Posted June 13, 2002. http://www.presence-connect.com/ Refereed Edited Book Stanney, K.M. (Ed.) (2002). Handbook of Virtual Environments: Design, Implementation, and Applications (1232 pages). Mahwah, NJ: Lawrence Erlbaum Associates. Refereed Edited Book Contributions 1. Stanney, K.M., & Cohn, J. (2004). Virtual environments. In G. Salvendy (Ed.), Handbook of human factors and ergonomics (3rd edition). New York: John Wiley. 2. Schmorrow, D., Stanney, K.M., Wilson, G., & Young, P. (2004). Augmented cognition in human-system interaction. In G. Salvendy (Ed.), Handbook of human factors and ergonomics (3rd edition). New York: John Wiley. 3. Stanney, K.M., & Kennedy, R. (in revision). Simulator sickness. In D. Vincenzi (Ed.), Human Factors in Simulation and Training. Mahwah, NJ: Lawrence Erlbaum Associates. 4. Cohn, J., Sheldon, E., Burns, J., Brendley, K., Stanney, K., Muth, E., & Schmorrow, D. (in revision). Shiphandling applications for virtual environment simulation. In D. Vincenzi (Ed.), Human Factors in Simulation and Training. Mahwah, NJ: Lawrence Erlbaum Associates. 5. Stanney, K.M., & Davies, R.C. (2004). Augmented reality in internet applications. In Proctor, R. W., & Vu, K.-P. L. (Eds.), Handbook of Human Factors in Web Design (pp. 647-657). Mahwah, NJ: Lawrence Erlbaum. 6. Kennedy, R.S., Drexler, J.M., Compton, D.E., Stanney, K.M., & Harm, D.L. (2003). Configural scoring of simulator sickness, cybersickness, and space adaptation syndrome: Similarities and differences. In L.J. Hettinger and M.W. Haas (Eds.), Psychological issues in the design and use of virtual and adaptive environments (pp. 247-278). Mahwah, NJ: Lawrence Erlbaum Associates. 7. Stanney, K.M. (2002). Virtual environments. In J. Jacko and A. Sears (Eds.), Handbook of Human-Computer Interaction (pp. 621-634). Mahwah, NJ: Lawrence Erlbaum Associates. 8. Stanney, K.M., & Zyda, M. (2002). Virtual environments in the 21st century. In K.M. Stanney (Ed.), Handbook of Virtual Environments: Design, Implementation, and Applications (pp. 1-14). Mahwah: NJ: Lawrence Erlbaum Associates. 9. Stanney, K.M., Kennedy, R.S., & Kingdon, K. (2002). Virtual environments usage protocols. In K.M. Stanney (Ed.), Handbook of Virtual Environments: Design, Implementation, and Applications (pp. 721-730). Mahwah: NJ: Lawrence Erlbaum Associates. 10. Sadowski. W., & Stanney, K.M. (2002). Presence in virtual environments. In K.M. Stanney (Ed.), Handbook of Virtual Environments: Design, Implementation, and Applications (pp. 791-806). Mahwah: NJ: Lawrence Erlbaum Associates. 11. Stanney, K.M., Smith, M.J., Carayon, P., & Salvendy, G. (2001). Human-computer interaction. In G. Salvendy (Ed.), Handbook of Industrial Engineering (3rd Edition) (pp. 1192-1236). New York: John Wiley. 12. Stanney, K.M., & Kennedy, R.S. (2001). Motion sickness in virtual environments. In W. Karwowski (Ed.), International Encyclopedia of Ergonomics and Human Factors. Taylor and Francis. 13. Stanney, K.M., Maxey, J., & Salvendy, G. (2001). Social centered design. In W. Karwowski (Ed.), International Encyclopedia of Ergonomics and Human Factors. Taylor and Francis. 14. Stanney, K.M. (1999). Human factors issues in virtual environments. In A. Mital (Ed.), Industrial Engineering Applications and Practice: Users' Encyclopedia [CD-ROM: ISBN: 0-9654 506-0-0]. Cincinnati, OH: International Journal of Industrial Engineering Theory, Applications and Practice. 15. Stanney, K.M., Maxey, J., & Salvendy, G. (1997). Socially-centered design. In G. Salvendy (Ed.), Handbook of human factors and ergonomics (2nd edition) (pp. 637-656). New York: John Wiley. 16. Stanney, K.M., Maxey, J., & Salvendy, G. (1997). Social context in systems design. In M. Mouloua and J.M. Koonce (Eds.), Human-automation interaction: Research and practice, (pp. 305-312). Mahwah, NJ: Lawrence Erlbaum Associates. 17. Stanney, K.M. (1996). Safety issues of VRT. In M.M. North, S.M. North, and J.R. Coble, Virtual reality therapy: An innovative paradigm (pp. 144-157). Colorado Springs, CO: IPI Press. 18. Stanney, K.M., & Salvendy, G. (1996). Diversity in field-articulation and its implication to human-computer interface design. In G. Perlman, G.K. Green, and M.S. Wogalter (Eds.), Human factors perspectives on human-computer interaction: Selections from Human Factors and Ergonomics Society annual meeting proceedings, 1983-1994. Santa Monica, CA: Human Factors and Ergonomics Society. Van Cott, H.P., Humphrey, N., Cohen, A., Aalfs, C.B., Benel, R.A., Couluris, G.J., Egbelu, P.J., Hinson, J.D., Hogan, P.F., Howell, W.C., Kimbell, D.A., McArdle, T.M., O'Meara, N.T., Smith, P.J., Stanney, K.M. (1997). Air traffic control facilities: Improving methods to determine staffing requirements (Special Report No. 250). Transportation Research Board. Washington, DC: National Academy Press. Refereed International SymposiumsStanney, K.M., & Kennedy, R.S. (1997). Development and testing of a measure of the kinesthetic position sense used to assess the aftereffects from virtual environment exposure. Virtual Reality Annual International Symposium '97 (pp. 87-94). Los Alamitos, CA: IEEE Computer Society Press. Stanney, K.M. (1995). Realizing the full potential of virtual reality: Human factors issues that could stand in the way. Virtual Reality Annual International Symposium '95 (pp. 28-34). Los Alamitos, CA: IEEE Computer Society Press. Refereed Conference Proceedings Publications 1. Samman, S.N., Stanney, K.M., Dalton, J., Ahmad, A., Bowers, C., & Sims, V. (accepted). Multimodal interaction: Multi-capacity processing beyond 7 +/- 2. Submitted to The 48th Annual Human Factors and Ergonomics Society Meeting, New Orleans, LA, September 20-24, 2004. 2. Jones, D., Ahmad, A., Stanney, K.M., & Bowers, C. (accepted). Multimodal, multitask interaction design: A follow up study to challenge unimodal design assumptions. Submitted to The 48th Annual Human Factors and Ergonomics Society Meeting, New Orleans, LA, September 20-24, 2004. 3. Schaffer, R., Cullen, S., Cohn, J., & Stanney, K. (2003). A personal LCAC simulator supporting a hierarchy of training requirements. 2003 I/ITSEC Conference, Orlando, FL, December 1-4. 4. Hale, K., Samman, S., Buff, W., Stanney, K.M., Reeves, L., & Bowers, C. (2003). Multimodal, multitask interaction design: Challenging long-standing unimodal design assumptions. The 47th Annual Human Factors and Ergonomics Society Meeting (pp. 586-590). Denver, CO, October 13-17, 2003. 5. Murphy, L., Stanney, K., & Hancock, P.A. (2003). The effect of affect: The Hedonomic evaluation of human-computer interaction. The 47th Annual Human Factors and Ergonomics Society Meeting (pp. 764-768). Denver, CO, October 13-17, 2003. 6. Cowell, A.J., & Stanney, K.M. (2003). Guidelines for the design of anthropomorphic conversational assistants in virtual environments. Proceedings of the 1st Research Workshop on Augmented Virtual Reality (AVIR 2003). University o f Geneva, Switzerland, September 18-19, 2003. 7. Cowell, A.J., & Stanney, K.M. (2003). Embodiment and interaction design guidelines for designing credible, trustworthy embodied conversational agents. Proceedings of Intelligent Virtual Agents, IVA '03, Kloster Irsee, Germany, September 15-17, 2003. 8. Cowell, A.J., Tanasse, T.E., & Stanney, K.M. (2003). Using anthropomorphic embodied conversational agents in mobile guides and information appliances. 5th International Symposium on Human Computer Interaction with Mobile Devices and Services, Mobile HCI '03, Udine, Italy, September 8-11, 2003. 9. Cowell, A.J., & Stanney, K.M. (2003). On manipulating nonverbal interaction style to increase anthropomorphic computer character credibility. Proceedings of 2nd International Joint Conference on Autonomous Agents and Multi Agent Systems, AAMAS '03, Melbourne, Australia, July 14-18, 2003. 10. Cohn, J. Schmorrow, D., Lyons-Nicholson, D., Stanney, K., & Muth, E. (2003). Guidelines for designing and evaluating virtual environment training systems. IMAGE 2003. Scottsdale, AZ, Jul 14-18, 2003. 11. Cohn, J., Lackey, S., Soles, R., Lyons-Nicholson, D., Allen, R., Schmorrow, D., Stanney, K., & Graeber, D. (2003). Theory-driven development of instructional agents: An example from an operational training system. 12th Conference on Behavior Representation in Modeling and Simulation. Scottsdale, AZ, May 12-15, 2003. 12.
Cowell, A.J., & Stanney, K.M. (2002).
User demographics for embodiment 13. Stanney, K.M., Kingdon, K., & Kennedy, R.S. (2002). Dropouts and aftereffects: examining general accessibility to virtual environment technology. The 46th Annual Human Factors and Ergonomics Society Meeting (pp.2114-2118). Baltimore, MD, September 29-October 4, 2002. 14. Graeber, D., & Stanney, K.M. (2002). Gender differences in visually induced motion sickness. The 46th Annual Human Factors and Ergonomics Society Meeting (pp. 2109-2113). Baltimore, MD, September 29-October 4, 2002. 15. Kennedy, R.S., Stanney, K.M., Rolland, J., Ordy, M.J., & Mead, A.P. (2002). Motion sickness symptoms and perception of self motion from exposure to different wallpaper patterns. The 46th Annual Human Factors and Ergonomics Society Meeting (pp. 2129-2133). Baltimore, MD, September 29-October 4, 2002. 16. Commarford , P., Wilson, K., & Stanney, K. (2002). When should computers talk: Using Multiple Resource Theory to determine whether to add synthetic speech to a user interface. The 46th Annual Human Factors and Ergonomics Society Meeting (pp. 612-616). Baltimore, MD, September 29-October 4, 2002. 17. Hoeft, R.M., Buff, W., Cook, E., Stanney, K., & Wilson, S. (2002). Improving assistive technologies for the visually impaired: Minimizing the side effects of magnification products. The 46th Annual Human Factors and Ergonomics Society Meeting (pp. 1482-1485). Baltimore, MD, September 29-October 4, 2002. 18. Kennedy, R.S., Lane, N.E., Grizzard, M.C., Stanney, K.M., Kingdon, K., Lanham, S., & Harm, D.L. (2001). Use of a motion history questionnaire to predict simulator sickness. Driving Simulation Conference 2001. Sophia-Antipolis (Nice), France, September 5,6 & 7, 2001.
20. Stanney, K.M., Kingdon, K., & Kennedy, R.S. (2001). Human performance in virtual environments: Examining user control techniques. In M.J. Smith, G. Salvendy, D. Harris, & R.J. Koubek (Eds.), Usability Evaluation and Interface Design: Cognitive Engineering, Intelligent Agents and Virtual Reality (Vol. 1 of the Proceedings of HCI International 2001) (pp. 1051-1055). Mahwah, NJ: Lawrence Erlbaum. 21. Kennedy, R. S., Lane, N. E., Stanney, K. M., Kingdon, K. S., & Lanham, S. (2001). Use of a motion experience questionnaire to predict simulator sickness. In M.J. Smith, G. Salvendy, D. Harris, & R.J. Koubek (Eds.), Usability Evaluation and Interface Design: Cognitive Engineering, Intelligent Agents and Virtual Reality (Vol. 1 of the Proceedings of HCI International 2001) (pp. 1061-1065). Mahwah, NJ: Lawrence Erlbaum.
24. Reeves, L., Stanney, K., Patrey, J., & Breaux, R. (2000). The development of information visualization design guidelines. 2000 I/ITSEC Conference, Orlando 27-30 November. 25. Stanney, K.M., Lanham, S., Kennedy, R.S., & Breaux, R.B. (1999). Virtual environment exposure drop-out thresholds. The 43rd Annual Human Factors and Ergonomics Society Meeting (pp. 1223-1227). Houston, TX, September 27-October 1, 1999.
29. Kennedy, R. S., Drexler, J. M., Stanney, K. M., & Compton, D. E. (1998). Cybersickness: The cost of fooling Mother Nature? National Ergonomics Conference Compendium (pp. 167-172). New York: Continental Exhibitions, Inc.
Technical Reports and Project Review Presentations1. Stanney, K.M., Reeves, L.M., Hale, K., Samman, S., & Buff, W. (2003). Multimodal Information Perceptualization (MIP) for C4ISR Systems. OSD Final Report, Contract No. N61339-03-C-0021, Orlando, FL: NAVAIR TSD. 2. Stanney, K.M., Graeber, D., & Milham, L. (2003). SLEP VELCAC, IFE III Build Usability Evaluation Report. VIRTE Program Report, Contract No. N0001402C0138, Arlington, VA: Office of Naval Research, 8/03. 3. Stanney, K.M., Graeber, D., & Milham, L. (2003). SLEP VELCAC, IFE II Build Usability Evaluation Report. VIRTE Program Report, Contract No. N0001402C0138, Arlington, VA: Office of Naval Research, 3/03. 4. Stanney, K.M., Graeber, D., & Milham, L. (2002). Virtual Environment Landing Craft Air Cushion (VELCAC) Knowledge Acquisition/Engineering. VIRTE Program Report, Contract No. N0001402C0138, Arlington, VA: Office of Naval Research, 4/02. 5. Stanney, K.M., Graeber, D.A., & Milham, L. (2002). Virtual Environment Service Life Extension Program (SLEP) Landing Craft Air Cushion (LCAC). VIRTE Program Report, Contract No. N0001402C0138, Arlington, VA: Office of Naval Research, 12.02. 6. Stanney, K.M., Hix, D., Gabbard, J., & Mollaghasemi, M. (2001). Redesign and Evaluation of MAUVE, the Multi-Criteria Assessment of Usability for Virtual Environments System. Final Report, Contract No. N61339-99-C-0098, Orlando, FL: Naval Air Warfare Center - Training Systems Division, 3/01. 7. Kennedy, R.S., Stanney, K.M., & Rolland, J. (2001). Optokinetic Studies of the Relationship between Vection and Sickness. Final Report, Contract No. N61339-00-C-0054, Orlando, FL: Naval Air Warfare Center - Training Systems Division, 3/01. 8. Kennedy, R. S., Jones, M. B., Stanney, K. M., & Compton, D. E. (2001). A Trade-Off Model to Alleviate Cybersickness, Phase I SBIR Report No. 1 R43 EYI2868-01. Bethesda, MD: National Institutes of Health, National Eye Institute. 9. Stanney, K.M., Mollaghasemi, M., & Reeves, L. (2000). Development of MAUVE, the Multi-Criteria Assessment of Usability for Virtual Environments System. Final Report, Contract No. N61339-99-C-0098, Orlando, FL: Naval Air Warfare Center - Training Systems Division, 8/00. 10. Stanney, K.M., Chen, J.L., & Wedell, B. (2000). Navigational Metaphor Design. Final Report, Contract No. N61339-99-C-0098, Orlando, FL: Naval Air Warfare Center - Training Systems Division, 8/00. 11. Stanney, K.M. (2000). Virtual Environment Navigational Metaphor Design Guidelines. Contract Deliverable, Contract No. N61339-99-C-0098, Orlando, FL: Naval Air Warfare Center - Training Systems Division, 8/00. 12. Stanney, K.M. (2000). Usability Tools. Contract Deliverable, Contract No. N61339-99-C-0098, Orlando, FL: Naval Air Warfare Center - Training Systems Division, 8/00. 13. Stanney, K.M., & Reeves, L. (2000). COVE Evaluation Report. Final Report, Contract No. N61339-99-C-0098, Orlando, FL: Naval Air Warfare Center - Training Systems Division, 7/00. 14. Stanney, K.M., & Graeber, D.A. (1999). Master Link design review: Review of UCF physical plant's maintenance planning process. Orlando, FL: Design Interactive, Inc. 15. Kennedy, R. S., Stanney, K.M., Compton, D. E., Drexler, J. M., & Jones, M. B. (1999). Virtual environment adaptation assessment test battery. Phase II Final Report, Contract No. NAS9-97022. Houston, TX: NASA Lyndon B. Johnson Space Center. 16. Kennedy, R.S., Stanney, K.M., Dunlap, W.P., & Jones, M.B. (1996). Virtual environment adaptation assessment test battery. Final Report, Contract No. NAS9-19453. Houston, TX: NASA Johnson Space Center, 6/96. 17. Kennedy, R.S., Jones, M.B., Stanney, K.M., Ritter, A.D., & Drexler, J.M. (1996). Human factors safety testing for virtual environment mission-operation training. Final Report, Contract No. NAS9-19482. Houston, TX: NASA Johnson Space Center, 6/96. 18. Kennedy, R.S., Dunlap, W.P., Jones, M.B., & Stanney, K.M. (1996). Screening users of virtual reality systems for aftereffects such as motion sickness and balance problems. Final Report No. DMI-9561266. Arlington VA: National Science Foundation, 8/96. 19. Stanney, K.M. (1996). Sense of presence: Determining which factors contribute to the effectiveness of virtual environments, submitted to DSR, 2/96. 20. Stanney, K.M. (1995). U.S. Army Simulation Training and Instrumentation Command: SATS-TREDS design review, submitted to U.S. Army STRICOM, 11/2/95. 21. Stanney, K.M., & Dryer, D. (1995). Usability evaluation of Time Warner Cable Full Service Network, submitted to Time Warner Cable, 2/21/95. 22. Guckenberger, D., Stanney, K.M., & Sepulveda, J. (1994). Above Real-Time Training theory: Implications of neuroscience, cognitive psychology, and learning theory in simulator training, submitted to the Link Foundation, 9/27/94. 23. Stanney, K.M. (1994). A systematic approach to improving shuttle processing productivity through the implementation of Industrial Engineering techniques at KSC, submitted to NASA KSC, 3/4/94. 24.
Stanney, K.M.
(1994). Usability review of the ETMS - Dendrite Series 6.X interface,
submitted to Rhone-Poulenc Rorer Pharmaceuticals, 9/9/94. 1. Mortimer, D.C., Evans, A.W. III, Brill, C., Clark, B., & Stanney, K.M. (2004). Keypads for the elderly. Poster presented at The 48th Annual Human Factors and Ergonomics Society Meeting, New Orleans, LA, September 20-24, 2004. 2. Milham, L.M., Kingdon-Hale, K., Stanney, K., Cohn, J., Darken, R., & Sullivan, J. (2004). When is VE training effective? A framework and two case studies. Poster presented at The 48th Annual Human Factors and Ergonomics Society Meeting, New Orleans, LA, September 20-24, 2004. 3. Milham, L., Hale, K., Stanney, K.M., Schaffer, R., Darken, R., Sullivan, J., Graeber, D., Cohn, J. (2004, July). Methodology and preliminary findings of a virtual environment operational transfer of training study. APA Annual Convention, Honolulu, Hawaii. 4. Stanney, K. (2003, January). The implications of cognitive engineering to the design of electrophysiological interactive computer systems. Presentation at the DARPA IPTO Bio-Bionics: Augmenting Cognition Workshop, Waikoloa, Hawaii. 5. Stanney, K., Reeves, L., Samman, S., Kingdon, K., & Buff, W. (2003, January). Designing EpICS: Implications for Cognitive Engineering. Poster session presented at the DARPA IPTO Bio-Bionics: Augmenting Cognition Workshop, Waikoloa, Hawaii. 6. |